The video game industry has developed into a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you must go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war with other hobbies and entertainment to become necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since theshaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the duration of forty years. But exactly what is the fascination?

Spawning through the missile defense systems from the 1940’s the الهواتف الذكية was manufactured in 1952 called OXO. Utilizing a light pen it was comparable to Tic-Tac-Toe. University mainframes were being used at first and many games were invented by individuals as being a hobby which meant production was minimal as well as the games were forgotten. Almost simultaneously the arcade system and home console were released plus they introduced the use of joysticks. In 1971 the Galaxy Game was installed in a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and these games became commercialized. 1972 The Magnavox Odyssey home system was released in america, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now rather than having games programmed in systems there may be a library of games.

In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was released bundled with Super Mario Brothers. Having a redesigned controller that used a D-Pad and a few buttons NES was the foundation for future consoles. NES experienced a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. During the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. While the internet gave approach to multiplayer online games the house consoles companies were researching the most recent components for his or her systems. In early 1990’s Sega Genesis was released and slowly took hold of markets, but eventually made a direct impact. An upswing of categorizing games as genres, as a result of bigger libraries of games and 3D graphics, made courts element of and contend the content being distributed by these firms. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is what were making gamers hungrier for every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though they both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.

Being portable was another question raised from the industry which delivered handheld systems. In 1980 handheld LCD’s arrived, however, not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut within the console market in 1995. PlayStation launched with the aid of cd’s as opposed to cartridges which became another milestone and basic for that industry, but PlayStation still didn’t have support in certain markets and game companies until they realised cd’s held more data and were cheaper to make. This could lead to counter act making use of their own cd consoles. Nintendo 64 was a success, yet still using cartridges the cost pushed game companies away, and Nintendo started losing game titles. Nintendo developed GameCube a cd based system, but absence of adult oriented games and small library it wasn’t as popular as PlayStation. Sega released Dreamcast in 1998 with a built-in modem for online play which pioneered online gaming with consoles, but failed.

PlayStation released PS2 in 1998 though with all the sensation of lacking a substantial competitor a comment was created that would change and propel the evolution of the video game technology. “Video game systems are definitely the next computers” helped merge your computer and video game consoles yet keep them separate. Feeling threatened Microsoft’s CEO Bill Gates, who is probably the richest men in the world, would branch out of his Windows software to create Xbox in late 2001. His goal would be to be the best gaming system and wouldn’t stop at any means. He had the finances to research and develop. Bill used his PC technology like Intel Processors and hard drives, and set it to utilize within the Xbox even although it was actually a loss for Microsoft, but that could secure his Windows brand. With Xbox’s graphics, hit game titles, and web-based gaming from the console having so much money invested in them the other companies didn’t have the funds threatening computers anymore. Feeling dominated in your home systems Nintendo and PlayStation dedicated to there handhelds. Each had their own unique technology to keep them floating and evenly matched. Nintendo DS prospered with there touch-screen while PSP sold on multi use. PSP had such high graphics that you might watch movies and play games. Even though handhelds didn’t go above consoles you can still find markets where they thrive because of there portability. Microsoft released Xbox 360 Console in November 2005 while PS3 hit the selves right after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform. PS3 debuted higher in price due to Blu-ray and Wi-Fi technology.

Nintendo came back with force by introducing the Wii late 2006 as a result of motion controller’s even though critics thought it might fail. In addition, it was lower in specifications, but another innovative invention kept Nintendo within the game. The car and mobile phone industry was invaded by the video games expansion. Cars went from having systems custom built in to standard out of factory. Cellular phone went from having pre loaded games to having the ability to download from online which took a chunk of support from the handheld business. Even by using these new toys the public was left in shock due to Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still experienced a great hold. While PlayStation tried to reinvent the wheel making use of their own motion controller PlayStation Relocate 2010. Microsoft went having a knock out blow by releasing Kinect for Xbox 360 Console. Kinect is a motion sensor technology which uses no controllers. These motion systems have spread the interest from teenagers and adolescents to the elderly who can’t physically get involved in sports, The genres now include sport fitness for individuals who can’t afford gym membership, senior centers and community centers. It looks too soon to tell how effective Microsoft and PlayStation waoexh be against Nintendo seeing we are only within the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme if the sales from your holidays are calculated.

It seems because this industry evolves that science-fiction novels our grandparents read are visiting life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder when and if warp zones or molecular separation are introduced who can discover it. Is really a worm hole going to transport gamers down the road while they are challenged to a virtual reality fight? One important thing is certain and that is people comprehend the products out there and the games that they support. It wont be a con.

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